Processing
The basic steps every plant shares: drying, curing, grinding and crafting, plus fermenting and diluting for the soil and pressing and extracting. The quality of a harvest (see PLANTS.md) carries through every one of them.
Drying Rack
Hang up to 16 fresh items; they dry in the time the plantations:drying recipe gives (drying_time in ticks), slower in humid biomes and in rain. Drying keeps the quality, minus 5 % in very humid biomes and 15 % if rain fell on the rack.
Curing Jar
Put up to 16 dried buds or leaves in the jar (right-click with them). Time passes in cycles of cycle_ticks (default 6000, a quarter of a day):
- The first cycle turns the input into the recipe's result (dried bud → cured bud).
- Every cycle within 3 cycles of the last burp adds
gain_per_cyclequality, up tocap. - From the 4th cycle without a burp the jar stalls; from the 7th it moulds and every cycle costs 5 % quality.
Right-click with an empty hand to burp the jar (open it, let the moisture out). Sneak-right-click takes the contents out. Breaking the jar drops them.
{
"type": "plantations:curing",
"ingredient": { "item": "plantations:dried_cannabis_bud" },
"result": { "id": "plantations:cured_cannabis_bud" },
"cycle_ticks": 6000,
"gain_per_cycle": 0.03,
"cap": 1.0
}
A recipe whose result is the input itself improves an item without changing it (dried coca and salvia leaves cure up to 90 %).
Mortar & Pestle
Right-click it holding something grindable. Each click turns the pestle once; after grinds turns one item is ground and goes to your inventory, keeping its quality.
{
"type": "plantations:grinding",
"ingredient": { "item": "minecraft:wheat" },
"result": { "id": "plantations:wheat_bran" },
"grinds": 3
}
Built in: dried or cured bud → ground cannabis (4 turns), wheat → wheat bran (3), bone → 4 bone meal (2).
Crafting with quality
plantations:quality_shapeless is a shapeless crafting recipe with the same JSON as minecraft:crafting_shapeless. The result takes the average quality of the ingredients that have one: a joint is as good as its bud. The joint and the teas use it.
Harvest Knife
- Vegetative cannabis, khat and salvia: takes a cutting (the plant loses a stage).
- Flowering cannabis: trims 1–2 fan leaves off, once per plant.
- Green poppy pods: scores them for latex.
Fermentation Crock
An onggi jar for timed ferments (plantations:fermenting): up to four different ingredients, up to 16 of each. Right-click with an ingredient to put the whole stack in. With an empty hand you take the result out or check on it, and sneaking takes the ingredients back. Hoppers and pipes feed the sides and take the result from the bottom. Only items some recipe uses go in.
The crock ferments as many batches at once as the scarcest ingredient allows. time is the duration at full speed (default 24000, one day). The biome temperature changes it: full speed from 0.7 to 1.0, down to a quarter at freezing, and 60 % in desert heat. Changing the ingredients starts the ferment over.
{
"type": "plantations:fermenting",
"ingredients": [
{ "tag": "plantations:young_shoots" },
{ "item": "minecraft:sugar" },
{ "item": "minecraft:glass_bottle" }
],
"result": { "id": "plantations:fermented_plant_juice" },
"time": 24000
}
Built in: the KNF inputs (FPJ, FFJ, OHN, LAB, WCA, WCAP, brown rice vinegar, JMS); recipes and effects are in SOIL.md.
Ingredients with a crafting remainder (buckets, bottled liquids) give it back: it pops out on top of the crock. If the result keeps the same container, as OHN keeps the vinegar's bottle, that one stays with the result.
Mixing Barrel
Holds 8000 mB of water (buckets, or pipes through the fluid capability) and one diluted mix.
- Right-click with a concentrate (an item with a
plantations:dilutionentry) to dilute it. It takeswatermB from the tank and addsuseswatering-can uses of the mix (64 at most). The bottle comes back. - Right-click with a Watering Can to fill it with the mix, topping up a can of the same mix. Without a mix the can gets plain water (1000 mB).
- An empty hand shows what is inside.
{
"values": {
"plantations:fermented_plant_juice": { "water": 1000, "uses": 16, "ratio": 500 }
}
}
ratio is only shown in the tooltip ("dilute 1:500"). Each use of the diluted mix applies the concentrate's soil_amendment entry to the 3×3 area the can waters. Fermented Plant Juice gives N +2, K +0.5, organic matter +0.5 and soil life +2 per use.
Press
A wooden screw press with iron plates (plantations:pressing). Right-click it holding at least count of something pressable. Each click is one pull of the handle, and after presses pulls the items become the product, keeping their quality. heated recipes need hot plates: a lit campfire, magma, fire or lava under the press (block tag plantations:press_heat_sources).
{
"type": "plantations:pressing",
"ingredient": { "item": "plantations:cured_cannabis_bud" },
"count": 4,
"result": { "id": "plantations:cannabis_rosin" },
"presses": 4,
"heated": true
}
Built in: 4 dried buds → Cannabis Resin; 4 cured buds → Cannabis Rosin (heated); 8 cannabis seeds → Hemp Seed Oil, which also burns as fuel (half a coal).
Extractor
A machine with an input slot, a fuel slot and an output slot (plantations:extracting). It turns count items into an abstract extract over time ticks, drawing 20 FE per tick from a 20 000 FE buffer. Cables fill the buffer (Forge Energy, any side). Without cables, furnace fuel burns into it: one coal runs the machine as long as it runs a furnace. Hoppers put inputs in from the top and fuel from the sides, and take extracts from the bottom.
All extracting recipes on the same input are its tiers, cheapest first. Three buttons on the screen choose one; the button shows the extract and how many items it takes.
{
"type": "plantations:extracting",
"ingredient": { "item": "plantations:dried_salvia_leaf" },
"count": 10,
"result": { "id": "plantations:salvia_extract_10x" },
"time": 2400
}
Built in: Salvia Extract 5×, 10× and 20× (5, 10 or 20 dried leaves; 1, 2 or 4 minutes) and Coca Extract (8 dried leaves, 2 minutes). Extracts keep the input's quality.